nullptr
C++11新特性,避免出现如下情况
void fun(int i) { cout << "fun(int i )" << endl;}void fun(const char* i) { cout << "fun(const char* i )" << endl;}int main() { fun(nullptr); // ok fun(NULL); // compile err return 0;}
override
避免在继承时,本意是重写,却由于参数类型的错误,变成了重载
class B {public: virtual void f(short) {std::cout << "B::f" << std::endl;}};class D : public B{public: //指定是对base的重写 virtual void f(int) override {std::cout << "D::f" << std::endl;} // compiler err};
final
类似java中的机制,将函数写死,不允许派生类进行重写
class D2 : public B{public: // 重写B的f函数,且不允许继承D2的派生类进一步重写f函数 virtual void f(int) override final {std::cout << "D2::f" << std::endl;}};